Known in Chinese as Speeding Hummer (超速悍馬), it is also a hack of Sonic & Knuckles 5, with some leftovers from the title screen of that game. The same leftovers as the NES Sonic the Hedgehog are also in this ROM, along with the Sonic & Knuckles 5 title screen, but some were deleted. Of course, Green Hill wasn't deleted and can still be accessed via the Level Select. Sonic's outline in this version was changed from blue to black for no apparent reason.Īppears to be a hack of Sonic & Knuckles 5 which replaces the title screen, adds a start screen based on the menu from Sonic 3D Blast, and starts at Marble Zone. Even the same Somari leftovers are in this version. This version changes the title screen but is otherwise the same as the NES Sonic the Hedgehog. Leftover graphics include some running poses of Somari, the signpost with Somari's face as opposed to Sonic, and all of Somari's unused sprites. The "Somari Team Presents" screen still exists in the ROM. The inescapable spike pits in Green Hill were fixed in this version, as well as all of the subsequent hacks in this series. They're still there, though: Green Hill can accessed by selecting Marble in the Level Select, and Marble can accessed by selecting "Spring Yand" in the Level Select.
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In the Sonic 3D Blast 5 variant of this hack, the game starts at Spring Yard Zone, meaning Green Hill and Marble go unused. Another version of this can be found on multicarts, which adds a crudely-drawn "5" below the logo. Unofficial versions of this exist under the name " Sonic 3D Blast 5" (although the title screen is unchanged) that have Spring Yard as the first Zone. This version replaces Mario with Sonic, simple enough. These versions were almost certainly produced by Hummer Team themselves, given that their lineage can be traced through to the version featuring the company's own mascot. Several modified versions of Somari were produced in the years following its release, some of which restore Sonic to the game and change the starting level.
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The bottom of the logo was overwritten by tiles used in the Somari title screen. Somari will start with 3 lives instead of 5 if "Yes" is selected.Ī "Mario" logo, likely a name used early in development.
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The code was changed in Doraemon to A, B, Select, Up, Down, Left, Right, Start, though the Sound Test and Special Stage options were cut from this version.Īn unused Continue screen can be accessed by changing the value in 00B3 to any non-zero value, with the value corresponding to how many continues can be used. Oddly, the Spring Yard Zone and Special Stage options are misspelled. For the Sound Test, 01-0B play sound effects while 20-2D play music. Press Left, Down, B, A, Right, Up, A, B, Up, Down, Up, Down, Start at the title screen.